Current Team
Creative Director
Level Designer Physics Programmer |
Anna's love for snails grows stronger and stronger every day as her snail empire gets bigger and bigger. She is an absolutely passionate Level Designer. Her first major project as a level designer was 'Shroud of the Forsaken' which was an isometric hack-n-slash game. She has instant bursts of ideas when other people are in need of them. Her creativity is not limited to that alone. She loves music with all her heart. During her free time, she composes electronic melodies and occasionally has urges to perform them live. She is a person who you would find with a different hair dye every other semester. She is currently doing her Bachelor of Science in Computer Science and Game Design at DigiPen Institute of Technology. |
Sagnik has been always fascinated with his cameras. His compassion for patiently waiting while shooting timelapses has always been rewarding for him. Currently, he is pursuing a Bachelor of Science in Computer Science in Real-Time interactive simulation at DigiPen Institute of Technology. He loves working on Physics heavy projects. The first major project he worked on was 'Shroud of the Forsaken' which was an isometric hack-n-slash game. HAL 9000 is an inspiration for him which is why we currently have a poster stating 'Happy HALoween' at our work space. He is also a master at making really good puns. Website: sagnikchowdhury.weebly.com |
Tech Director
Physics Programmer
Graphics Programmer
Physics Programmer
Graphics Programmer
Audio Programmer
Mixing/Mastering Engineer Composer Product Manager Web Designer |
Deepak has been named the team’s ‘Blooming Flower’ both as a compliment and a constantly evolving joke. He has been fascinated with audio for around 6 years and is currently doing his Bachelor of Science in Engineering and Sound Design at DigiPen Institute of Technology. Before DigiPen, He did a Sound Engineering Degree which gained him a lot of experience in the field of Recording, Mixing and Mastering Audio. He has tremendous experience in working in recording studios and live environments. He also had the privilege to work as a Mixing Engineer on the PAX 10 award winning game, Flickers. In a normal conversation with him, he will tend to bring up topics about audio programming and about how awesome his DAW and numerous audio plugins/hardware are. In his free time, he covers random songs and puts them on his YouTube channel. He is also into Photography. |
Colin Avrech is a passionate game developer and engine programmer. He has worked for Zombie Studios on renowned projects such as Phantom Army and Blacklight: Retribution for the PS4. He loves playing pool and has been playing for over 8 years now. During his free time, he loves hanging out with friends, going to Karaoke or Dancing. He loves exploring the areas around which he lives such as the Snoqualmie Falls, Golden Gardens and the Alki Beach. Website: colinavrech.weebly.com |
Producer
Tools Programmer
Tools Programmer
Melvin|Tan |
Melvin is a third-year undergraduate student at DigiPen Institute of Technology currently pursuing a degree in Computer Science and Game Design. He worked on several games including Contrive, nIXT and Hunter Beyond Tokyo. He has recently found his passion for developing pipelines and tools that helps smooth the game development process. Melvin enjoys watching TV shows and hanging out with friends in his free time. Website: www.melvintan.me |
Damien Low is a student pursing a degree in Computer Science in Real-Time Interactive Simulation at Digipen Institute of Technology. His primary interests is to work on graphics systems and tools programming or anything that makes a game beautiful. He has also had experience in small Singapore studios working on iOS titles in the past prior to attending Digipen. |
Damien|Low |
Former Members
Manas|KulkarniGraphics Programmer
Physics Programmer |
Manas is currently pursuing a degree in Computer Science in Real-Time interactive simulation at DigiPen Institute of Technology. His biggest interest is Real Time Fluid Simulations. He also loves particle effects and anything to do with super awesome graphics. He works as an iOS game developer apart from DigiPen. The first game he released for the iPhone was Prankenstein and is currently available on the Apple store. He is also working on more upcoming titles for the iOS. He is an absolute fanatic when it comes to Indian cuisine. Website: www.manaskulkarni.wix.com/prankenstein-1 |
Since his childhood, Micah has been working on video games. From his first few levels designed in StarCraft at the age of 12 to writing full game engines in C/C++, he is driven with a determination to make great experiences. Micah started developing games in Ernest after enrolling at DigiPen Institute of Technology in 2013 working to create 'Encroach', a networking based Real-Time Strategy Progressive Battle Arena as his first major accomplishment. For Micah, the journey ahead is filled with a sea of problems and adventures to explore and experience, glazed with a joy and passion for learning. |
Engine Architect
Technical Director
Assistant Producer
Technical Director
Assistant Producer
After getting out of highschool a year early, Joshua came straight to Digipen Institue of Technology and is currently pursuing a Bachelor of Science in Game Design. Coming to Digipen with almost no programming experience, he is now teaching Freshmen ActionScript3 and writing in C/C++ with ease. In addition to Programming and Game Design, Joshua loves to Animate and took some of the traditional Animation courses that Digipen offers. Joshua is always up for a challenge and, when he puts his mind to it, there is almost no problem he can't solve. |
Game Designer
Tools Programmer
Tools Programmer