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The music will change depending on the environment you are in. The dull environment would have sad/gloomy music whereas the happy environment would some more cheerful and hopeful. There will be two compositions based on the same musical melodies. The structure will remain the same but the tonality and elements would change once the player switches environments.
The basic frame of the song would be the same. But new elements would be added depending on the environment you are in. The timbre of the music will change drastically. The user of filters and real-time equalization will make the song fade to a dull sounding vibe. Throughout the game the music is going to be somewhat dynamic and will be complemented with recorded nature samples. The sound effects would be musical in nature and would compliment the music being played in the background. |