“ It is during our darkest moments that we must focus to see the light. ”
Environments
There will be two environments. The dark environment is going to look very dull and dead, and will be wrought with obstacles like debris, holes, and falling objects. The light environment will be the opposite: lively, fruitful, and free from danger. There will be crows that fly around in the dark world that become doves through the special lantern.
Mechanics
1) Flashlight/Lantern
- Can counteract the direction of rain, creating an umbrella-like effect (shown above right)
- Used to walk through debris and over holes, creating a bridge-like effect
- Reveals hidden pathways
- Will lose fuel naturally and from the environment (getting rained on) creating a smaller light angle & can be refilled at bonfires
- If the lantern goes out, the player dies and must restart at the nearest bonfire (shown above left)
2) World Switching
- Timed, brief burst of time in the light world
- Uses flashlight/lantern to interact with objects in one world and bring them back to the next